Bitcoin: How to Buy and sell Bitcoins? [Beginner's Guide ...
Bitcoin: How to Buy and sell Bitcoins? [Beginner's Guide ...
5 Ways to Sell Bitcoin for Cash or Online (2020 Updated)
Buy Bitcoin & Sell Bitcoin Online Easily In 2020 DWL
How to Sell Your Bitcoin in 5 Easy Steps Techno FAQ
5 Ways to Sell Bitcoins Instantly and Securely (2020 Updated)
How To Use The Bitcoin Calculator App
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A story from a cloaky camper and an attempt to build a beast mode multi-boxing server.
21/04/2018 Hello Nerds!
Some of you may know me, some may not. Those that do will know I offer cloaky camping services over new eden. I do camping contracts / extort renters and focus my time hunting botters when the contracts are quiet. I offer PvP entities access to my cyno network to get dank kills and big escalations. From super carriers to Rattlesnakes.
The thing that got me into camping was hunting bots back in the dronelands a few years ago. I realised the most effective way to hurt them was to camp them 23/7, follow them around using locator agents. Eventually they had to rat with me in system. When they did I setup bubble traps etc and dropped blops and cleaned them up.
The 2nd thing I love about cloaky camping is the ability to counter Alliances (i feel its overpowered) intel channels / networks. Think about it. They have multiple intel toons dotted around the entrances to their pipes reporting hunters coming into the pipe allowing the PvE players to warp off and safe up. They even use external programs to collect this intel and give audible alerts. Cloaky camping is just the polar opposite. Dotting toons in their ratting pocket and giving me intel on whats going on in their system. As long as local chat exists so will cloaky camping. I'm pretty confident CCP share the same thought.
People probably think cloaky camping is easy. You are wrong. The prep work and behind the scenes work that goes into it is pretty immense. You are about to find out.
The hardware i'm currently running the 60 clients on is as follows:
How do you pay for 60 toons I started with 10 campers and made ISK by other means. When I made new campers I invested ISK and started to Skill extract and plexing the toons. I also make a decent amount from people who pay me to camp others.
The Setup I manage the clients window positions and CPU allocation with ISBOXER. Its legal to use as long as you don't use input broadcasting. I boot up the clients with ISBOXER EVE Launcher. I copy the window positions / chat channels etc over using garpaui. I use remote desktop to manage the clients light cynos etc. Example here
On both motherboards I had to under clock the processors as they were drawing too much power from the motherboard and causing the chipset to overheat. I think these motherboards are not beefy enough to support these 8 core processors. It caused the CPU to throttle reducing the clock speeds to 1.3Ghz and causing lag issues. I solved this problem by reducing the clock speed from 4Ghz to 3.6Ghz and reducing the CPU voltage. This reduced the heat by a really good amount and stopped the problems.
However, Me being me I wanted to expand and the camping pcs were running at full chat. So I needed a better piece of hardware to host these 60+ clients. So, while at Fanfest, I bidded on this R820 Server on ebay and won!
Dell R820 Server
Processor: 4 x E7-4870 2.40Ghz 10-CORE 40 Cores and 80 Threads
RAM: 64 GB ECC DDR3 Ram
Raid Controller: PERCH700
PSU: 2 x 1100W
The hardware should be able to support multiple clients. However i'm not too sure how eve is going to behave when I try and open 60 instances all in one OS. I have set myself up for a hell of a challenge! However, I feel like I got a pretty good deal on the server and DELL hold their value. I'm sure I can re sell it if the project fails.
Things to work out:
Install a Consumer GPU into the server somehow / buy an overpriced Quaddro / GRID gpu / modify a Geforce to appear like a Quaddro (some use the same hardware)
How to host the clients? Hypervisor or native all on one OS
Where to put it (noisy)
Things I will teach you guys
Modifying the PSU to give the GPU power (soldering perhaps)
How to setup ISboxer
How to setup IS boxer eve launcher
How to copy one Toon's UI , window positions, chat channels to 60 clients.
Update 23/04/18 I have made some decent progress on this crazy project. I will give some breif updates here. I will get a blog up and running to post full details with how to's etc. Its probably way to long for reddit.
I have successfully installed some GPU's into the R810 AMD R9 280x and Nvidia GTX 970. I soldered some PCI-E cables to the PDB and it worked fine. The GTX sits nicely in the chassis however, the R9 280X is external atm using a PCIE x1 to x16 riser (from my bitcoin mining). Also I have managed to enable and use them both with passthrough in ESXI 6.5. Yes the GPU works with a x1 adaptor. WTF!
Freezing Problem with a single os install If I try and run more than 40 clients in a single OS I the system freezes when loading up client 41. I have tried the following:
Windows 10 / Windows server 2016 OS's
Virtual windows 10 OS
Using multiple instances of the Shared Cache
Installing EvE to a RAM drive
Removing / enlarging page file
I cannot see why it is freezing. Is there any way to gather logs for the client? It doesn't appear to be a resource problem. Plenty of RAM / CPU and HDD isn't going crazy.
Here are some pics of the current progress:
Soldered the PCI-E power cables to the Power Board 1234
Interesting comment by Eric Hansen AKA Phoenix1969
In response to a video titled Lisk vs Ethereum Great Video, very close, but a few details you're missing...:
Your sidechain app is only closed if you choose it to be, it's the developer's choice to be opensource or not.
Lisk provides a robust testnet for devs to test their apps, and as a sidechain, these apps cannot effect the main chain if any error occurs.
As a Dev, anything you can do with JS, you can do with Lisk.
Lisk Main-Net and trading has been launched May 21st.
It is totally unfair to call isk a copycat of Ethereum, because it began with Crypti code, which was around BEFORE Ethereum. So, If anyone is the CopyCat, it is Ethereum; but again, the two are not comparable.
Reading the ETH roadmap, Vitalik plans on being where Lisk is within a year using DPoS, totally shafting those who bought equipment to support the ETH network.
The DAO incident. I don't see how 60 million dollars worth of ETH being exploited is any small event.
Lisk has gotten this far without even touching their ICO funds yet, while forming a non-profit, which means all the funds will be used to develop Lisk, while Vitalik wasted 9 million in VC funds selling Bitcoin @ 220usd, then proceeded to sell off millions of ETH holdings because he later ran short on funds. How many more VC's do you think will be handing Vitalik mass funding knowing he has proven he cannot manage said funds?
Lisk has also launched a Multi-Platform Lite-Client that has the ability of purchasing with Fiat right within the wallet, shows market values and portfolio values and many other functions while It took Vitalik years to even offer a basic wallet. The lisk main client wallet even has a voting system built right into it.
The Ethereum network has well over 100,000 gpu's supporting it, so much like Bitcoin has fundamental global power consumption issues, and as a result is not good for the environment. Lisk, being DPoS, is essentially ran by 101 cpu servers whom get voted in by the community, and as a result, is very eco-friendly.
I hope this has cleared up a few things for you... I'm available in Lisk testnet chat as phoenix1969 on a daily basis if you have any questions.
Market discussion: will banning ISBoxer trigger a PLEX price apocalypse - or has it already?
The banning of ISBoxer (announced earlier today) coupled with general unease with rising PLEX prices may cause a PLEX price correction. Watching Jita right now, it has already begun - the price is dropping noticeably in real time. I just entered a sell order at 924 million, and by the time my 5 minutes was up to modify that order, more than 40 plex had undercut me and the new low price was 913 million). It was only within the last week or so that the price touched one billion isk. Isboxer accounts were likely disproportionately paid for by PLEX (given that PVE activities scaled so well with them), and all of that demand for PLEX just got nuked from orbit forever. My guess (and it's really just a guess) is that what this will trigger a selloff based on as much on speculation as on fundamentals: as the price starts to dip, the belief that "PLEX COULD NEVER GO DOWN!!!11!one!" will be called into question, and so the price will be depressed further by people liquidating (at least part of) their stash. This may be further fueled by a CPP holiday sale on PLEX for Black Friday. In related news, the supply of minerals and ice produced for sale will likely decrease, causing an increase in the price of those goods (I expect this will be less fueled by speculation, but that will certainly be a factor as well). Over the long run, I still expect PLEX will always be a good place to park ISK because it will always represent the value of $10 to $20 in USD. In contrast, spaceships and rocks and in-game currency will always have values tied to supply/demand/ease of production, and with an aging player base, even without textbook isk inflation the value or spaceships/rocks/in-game currency will likely decline over time as the playerbase skills up and can produce those things more efficiently. Disclaimer: Markets are insane and nobody ever fully understands how they work. PLEX could easily surge to 1.5 billion by tomorrow, but it's fun to think and speculate. EDIT: Sell price down from 924 million (at roughly 17:00) to 856 million (now, roughly 20:00). Highest buy order 840 million. There are 2,125 in Jita local at 20:00 on a Tuesday. EDIT 2: Less than half an hour later PLEX SKYROCKETING up back into the mid-900 million range. Clearly PLEX can only go up, RON PAUL '08, strap on the moon rockets, BITCOIN COULD NEVER GO DOWN, buy Buy Buy BUY BUY BUY BUY BUY BUY BUY EDIT 3: 897 buy, 870 sell as of 21:10. Also: Good morning Australia!
Free: Idea to become a billionaire (stolen from Neal Stephenson)
Neal Stephenson, one of the greatest contemporary novelists' most recent (?) book is called Reamde. It also happens to be the first book he has released that wasn't better than all the previous books in a long time; but I am digressing before I start. One of the main characters in the book gets insanely rich by creating a MMO where the 'ingame currency' was literally "real" currency; like if World of Warcraft gold or Eve's ISK were backed by an out-of-game currency. Enter bitcoin. The idea would be to create an MMO where the ingame currency is fully backed by bitcoin; so any in-game looting, or treasures found etc would be 100% convertible to real, spendable money. The effects of this would be enormous for bitcoin and the proprietor. Probably you would do something similar to Eve so that it costs X-number of satoshi's to have an account; and you can use your ingame currency to pay for more time on a monthly/weekly/daily basis. You could also deposit your bitcoin directly for either in-game currency or perhaps bonus weapons/skills. In order to make your money you would be selling in-game advantages and taking a small cut of deposit/withdrawals. You could take your bounty; perhaps 100 ingame currency units counts as 1 satoshi; and lets say you have 1Billion in game currency units. You could 'destroy' this ingame currency through some idiosyncratic UI (I think they brought them to a firepit or something in reamde, i don't remember); and that 1Billion in game currency units, upon destruction, would cash out .1btc to an address of your choosing. If you successfully created a fun MMO along the lines of Eve/WoW you'd be an easy multi-millionaire. If you created the-next-big-thing you'd be a billionaire and coincidentally solve a lot of the social inequalities we have in the world. I'm a programmer, but not a gaming programmer, and I am really too lazy I think to ever attempt to implement this. But I would like to see it done and I do have a lot of ideas for specific in-game elements that would help make it successful. I hope someone does this. tl;dr: create an MMO whose in-game currency is 100% backed by bitcoin, get rich, save the world.
I'm just wondering what options there are for selling game currencies - I play some dust514 (a multiplayer first person shooter) and have a lot of it's currency, ISK. I thought it'd be neat if I could sell 150,000 ISK for ~$1.50 (accepting bitcoin/litecoin/dogecoin!). Sites or subreddits? I had a search on here on reddit for some sort of equivalent, but didn't find anything. Other people talk about using farms - here I'm doing the farming myself, so it seems as legit as farms are. And some players use a lot of ISK on the best gear in game and need a supply to keep at top performance! Hope this post is fine, anyway (checked the rules, couldn't find any prob with it and was prompted by someone in another post talking about farming gold in runescape) Any ideas?
The BitLicense Dissected: Just The Important Stuff [x-post /r/Bitcoin]
Link to Source Apologies in advance for any formatting fails. Full Text: The finalized New York Department of Financial Services BitLicense has just been published—and it’s about 50 pages of complete and utter gibberish, so I thought I’d try and break it down somewhat for my readers. If you’d like to give it a read through yourself, you can find it here. Let’s dive in. While reading, feel free to imagine bullet points—it will help you keep the cadence. To begin with, the BitLicense has unfortunately decided to continue using the term Virtual Currency rather than the widely-preferred and more accurate digital currency or cryptocurrency. “Exchange Service” means a business moving anything of value to or from crypto, including crypto-to-crypto transactions. 200.2.p defines the scope of the definition of Virtual Currency: Virtual Currency means any type of digital unit that is used as a medium of exchange or a form of digitally stored value. Virtual Currency shall be broadly construed to include digital units of exchange that (i) have a centralized repository or administrator; (ii) are decentralized and have no centralized repository or administrator; or (iii) may be created or obtained by computing or manufacturing effort. Virtual Currency shall not be construed to include any of the following: (1) digital units that (i) are used solely within online gaming platforms, (ii) have no market or application outside of those gaming platforms, (iii) cannot be converted into, or redeemed for, Fiat Currency or 6 Virtual Currency, and (iv) may or may not be redeemable for real-world goods, services, discounts, or purchases. (2) digital units that can be redeemed for goods, services, discounts, or purchases as part of a customer affinity or rewards program with the issuer and/or other designated merchants or can be redeemed for digital units in another customer affinity or rewards program, but cannot be converted into, or redeemed for, Fiat Currency or Virtual Currency; or (3) digital units used as part of Prepaid Cards; The definition includes Ripple and Stellar as well as all decentralized cryptocurrencies. The standard is clearly not intended to include Isk or World of Warcraft gold (as noted by them being digital units that are used solely within online gaming platforms), but they do not “have no market or application outside of those gaming platforms,” as there are real world values associated with both—they can be bought and sold for US dollars on a pseudo-black market. I imagine if this ever goes to court, that they will rule for intent; but that’s really not what we’re focused on, so let’s move on. 200.2.q.1 clearly exempts any company that uses the blockchain without working with the monetary utilities of bitcoin—e.g. Proof of Existence is not performing a “Virtual Currency Business Activity,” because the transaction is “…undertaken for non-financial purposes and does not involve the transfer of more than a nominal amount of virtual currency.” This same provision would similarly exempt a business whose only purpose was to create colored coins, or anyone else seeking simply to use the blockchain as a secure and globalized information repository. Very importantly, 200.2.q exempts the creation and dissemination of software that creates decentralized cryptocurrencies from being a Virtual Currency Business Activity. However, the creation of a centralized cryptocurrency, like Ripple or Stellar, WOULD be a Virtual Currency Business Activity, per 200.2.q.5 (“controlling, administering, or issuing a Virtual Currency.”) Other things that are clearly Virtual Currency Business Activities: Running an exchange. Running any sort of Virtual Currency investment vehicle. ANY service that allows for deposits in Virtual Currency from customers. Buying or selling Virtual Currency to or from customers. Virtual Currency escrow services. Merchants and consumers that utilize Virtual Currency solely for the purchase or sale of goods or services or for investment purposes (not on behalf of others, but on a personal basis) are exempt from the licensing requirement. Also exempted are entities chartered under the New York Banking Law who are approved by the superintendent to engage in Virtual Currency Business Activity. I’m going to skip over describing the mundane details of the application process. Suffice to say that it is about as stringent as one would expect; background checks, lots of paperwork, etc. Flat $5,000 application fee. Makes things very easy for startups, of course. /s The superintendent shall declare an amount of capital, upon studying the activities and scope thereof of the licensee, that shall be held in an amount and form that the superintendent determines is sufficient to ensure the financial integrity of the licensee. In other words: reserves need to be held, the superintendent decides them on a case-by-case basis. Licensee’s may hold this capital in cash, Virtual Currency, and various high-grade investments, in proportions deemed acceptable by the superintendent. Section 200.9.b stipulates no Virtual Currency fractional reserves. Any “new” products (i.e. those not yet in the marketplace in New York State) must be approved by the NYDFS / Superintendent. Transaction records (including customer names and addresses—an AML/KYC provision) must be kept for a minimum of 7 years. Full financial inspection by the NYDFS at least every 2 years. Quarterly financial statements made to the NYDFS. Annual audited financial statements. Section 200.15 lays out the necessary anti-money-laundering provisions. Nothing particularly out of the ordinary here. Section 200.16 makes clear the cybersecurity requirements of Licensee’s. In short—Licensee’s must create cybersecurity policies and do penetration testing on themselves. They have to perform security audits, etc. Good, sound policy—and probably one of the main advantages of the NYDFS BitLicense branding on a business: consumer guarantee of cybersecurity. Sections 200.18 & 200.19 lay out necessary consumer disclosures, in advertising and prior to transacting. You’ll likely see something like the following on most NYDFS BitLicense’d company websites in the future: [Disclaimer: Virtual Currency is not legal tender, is not backed by the government, and accounts and value balances are not subject to Federal Deposit Insurance Corporation or Securities Investor Protection Corporation protections. Legislative and regulatory changes or actions at the state, federal, or international level may adversely affect the use, transfer, exchange, and value of Virtual Currency. Transactions in Virtual Currency may be irreversible, and, accordingly, losses due to fraudulent or accidental transactions may not be recoverable. Some Virtual Currency transactions shall be deemed to be made when recorded on a public ledger, which is not necessarily the date or time that the customer initiates the transaction. The value of Virtual Currency may be derived from the continued willingness of market participants to exchange Fiat Currency for Virtual Currency, which may result in the potential for permanent and total loss of value of a particular Virtual Currency should the market for that Virtual Currency disappear. There is no assurance that a Person who accepts a Virtual Currency as payment today will continue to do so in the future. The volatility and unpredictability of the price of Virtual Currency relative to Fiat Currency may result in significant loss over a short period of time. The nature of Virtual Currency may lead to an increased risk of fraud or cyber attack. The nature of Virtual Currency means that any technological difficulties experienced by the Licensee may prevent the access or use of a customer’s Virtual Currency. Any bond or trust account maintained by the Licensee for the benefit of its customers may not be sufficient to cover all losses incurred by customers.] In some ways this disclaimer seems standard, in others it’s rather prejudicial. I’m glad the NYDFS is advertising our favorite part of cryptocurrencies, though: that it’s not backed by the government. Still, the language here is vague enough so as to be… relatively fair. I don’t think it’s necessary for them to make claims about the volatility or the fact that the market for it could disappear—but they’re simply doing what they believe they need to in order to protect their consumers. Overall? Bullish news. The license is not overly stringent, does not require IMMENSE resources (although it is quite costly, and means that anyone with less than around $2MM in working capital is shut out), and seems to generally understand what it should and should not apply to. What are your thoughts?
WalletBit Expands its Bank Deposit Option to 42 Currencies
WalletBit now offers 42 currency options, enabling bank deposits in over 50 countries..This means the advantages of Bitcoin can be enjoyed by more than half the world's population. Many countries added in this latest expansion have never been able to sell their Bitcoins for local currency until now. Conversion rates are locked in at the time of purchase or Bitcoin deposit. This means that you never have to worry about the Bitcoin exchange rate or where you are going to sell your Bitcoins. The process is entirely automated and you will receive weekly bank deposits in your local selected currency. The currencies now supported by WalletBit are: Australian Dollars (AUD), Bahrain Dinar (BHD), Bulgarian lev (BGN), Canadian Dollars (CAD), Danish Krone (DKK), Pounds Sterling (GBP), Euro (EUR), United Arab Emirate (AED), Hong Kong dollars (HKD), Indian rupees (INR), Icelandic krona (ISK), Israeli Shekel (ILS), Japanese Yen (JPY), Jordanian dinars (JOD), Kenyan Shilling (KES), Croatian kuna (HRK), Kuwait Amazing dinars (KWD), Latvian lats (LVL), Lithuanian litas (LTL), Morocco Dirhams (MAD), Mexican peso (MXN), New Zealand U.S. dollars (NZD), Norwegian Krone (NOK), Pakistani rupees (PKR), Philippinske pesos (PHP), Polish zloty (PLN), Romanian leu (new) (RON), Russian ruble (RUB), Saudi rials (SAR), Swiss francs (CHF), Singapore dollars (SGD), Sri Lankan rupees (LKR), Swedish Krona (SEK), South African Rand (ZAR), South Korean won (KRW), Taiwan Dollars (TWD), Thai baht (THB), Czech koruna (CZK), Tunisian dinars (TND), Turkish lira (new) (TRY), Hungarian forints (HUF), U.S. dollars (USD) WalletBit is the most affordable way to accept Bitcoins worldwide. All of our currency conversion options are just 1.86%. When you add our standard Bitcoin processing rate of 0.89% you pay a total of 2.75%. All accounts include the ability to use our business tools. This includes but is not limited to Mobile Checkout, shopping cart plug-ins and our point of sale system. For more information please see www.WalletBit.com.
Why I believe fiat currencies are necessary and beneficial, explained in terms of three video games. Diablo II, World of Warcraft, and EVE Online.
An example, using Diablo II items
Say there is one high item, a Stone of Jordan, aka, the infamous SOJ or SoJ, or even ESS-SOH-JAY.
You have a vast store of moderately valued items, say they are Wizard's Spikes. Say you have eight of them, and their estimated value is 1/7th of one SOJ (this may not reflect realistic values on any realm, by the way, but bear with me)
You are willing to trade all eight Wizard Spikes, for one SOJ, but no one will deal. Why? There is great demand for SOJs, but nearly an eigth the demand for wizard's spikes, for various reasons.
So even though you are willing to take a loss in perceived value, you cannot get the item you need because there are more factors than just estimated trade value. Namely, demand.
A fix, in World of Warcraft!
Fortunately, Blizzard noticed this, and added a fiat currency in World of Warcraft. You will notice that it does not have a trade issue like this one. Trade flows freely, and if you have the gold, you can get the item. It is a good thing that there is a high-resolution/fine grained fiat currency around to use as an intermediary. Had there been Note that it is the perceived value of gold as an exchange that matters, not the gold itself. It is what the gold can buy you. Not the gold itself. No matter how much you have, you cannot make an item out of it in World of Warcraft. Therefore it is a fiat currency in truth.
A PhD Economist in EVE Online
The only problems are keeping inflation and deflation in check so that the fiat currency is reasonably stable with respect to the value it is intended to represent. In WoW this is accomplished with "gold sinks" and "gold faucets". Examples of gold sinks include repairing gear, auction house fees, etc. Examples of faucets are crafting, killing beasts etc. Every MMO with a fiat currency must manage these system. EVE Online does the same. Except they went so far as to hire a PhD economist to keep watch over their economy! And he issues quarterly reports that every player can access! Good, nerdy stuff.
Coming back to reality
MMOs model the real world in boring ways to make them easy to understand, and fantasy worlds in ways that make them fun. Neither MMO has a major problem with its economy provided a watch is kept over it, and that both inflation and deflation are kept under control. In both games, this control is centralized at Blizzard and CCP, but they must keep the system controlled for the good of the players or else they quit playing the game and then that control over fiat currency does not matter one whit. If you do not play their game, their control does not matter, you can take your particular fiat currency elsewhere. Do I have to mention that both games accept currencies from all over the world? Hell, in EVE there is an easily found pretty strong exchange rate between InterStellar Kredits (ISK) and USD, based on the fact that you can legally buy game time codes, then sell them to other players for ISK. It is not allowed, within the game, to go the other way, though.
Bitcoin, the underdog
This is why there is inherently wrong with any fiat currency (note that this includes bitcoin!) over any other fiat in the world. It is in fact possibly better because the supply is fixed and distributed, everyone is allowed in, there are no fees, and trust is assured through vast computing resources, and it is decentralized, just like torrents, cloud hosting, distributed rendering, etc. We all know that those make the internet work better, so a decentralized fiat currency also makes sense. Especially if it is open source (and it is). Note that I am really not an expert on it as I have only read a little bit about it. Ask someone else who can speak to it better if you want to know more about bitcoin. Note that I am not condoning it myself, that could land me in prison, I think! I have not researched it enough to see if there are any loopholes or major issues. But really smart people seem to think it is a good thing. I trust really smart people who think a lot more than I do not, and I know as a Computer Scientist that distributed systems are generally more scalable than centralized ones. tl;dr: Fiat currency is Good™, but only when inflation and deflation are kept in dynamic equilibrium with the value they are intended to represent via faucets and sinks, and the system works for all of its participants equally
Iceland has some strict currency controls that make buying Bitcoin very difficult (I've heard you can't even exchange ISK for USD or EUR without showing a plane ticket) I will be traveling to Iceland from November 9th until November 13th, passing through Keflavik, Reykjavik, and Akureyri. I'll be bringing about 50BTC with me to sell for ISK (can bring more if requested). I'll need ISK to spend while there, and can exchange any remaining ISK back for USD at the end of my trip. If you are interested, or know anyone in Iceland who may be (Aketh?) please let me know.
I just got scammed by 6B ISK, so not falling for it again, I'll sell my 154B ISK at 8$/b in bulk and 10$/b in small amounts. These are very cheap clearance prices. I accept Bitcoins, Dogecoin and skrill as a payment
[WTB][ISK]Buying Iceland Kronur (ISK) for Bitcoin in Iceland
Iceland has some strict currency controls that make buying Bitcoin very difficult (I've heard you can't even exchange ISK for USD or EUR without showing a plane ticket) I will be traveling to Iceland from November 9th until November 13th, passing through Keflavik, Reykjavik, and Akureyri. I'll be bringing about 50BTC with me to sell for ISK (can bring more if requested). I'll need ISK to spend while there, and can exchange any remaining ISK back for USD at the end of my trip. If you are interested, or know anyone in Iceland who may be please let me know.
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How to sell skins for Cryptocurrency! (Bitcoin, Ethereum ...
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