Bitcoin Miner Virus - How to Detect and Remove It (Update ...
Bitcoin Miner Virus - How to Detect and Remove It (Update ...
How to Detect and Remove the BitCoin Miner Virus
Bitcoin Miner Virus (Trojan) – What you need to know ...
Coin Miner Virus – How to Remove Them (Coinminer Malware ...
Unbekannter Bitcoin Miner-Virus.
Tinfoil hat time... Don't take seriously, or do I guess. Whatever, I'm not your mother. This would make for a great story though.
The creator of the game, "Plague Inc" was interviewed for a CDC blog post from 2013.
How did you ensure it was a realistic game? Without a medical background, I did a lot of online research in order to make sure it felt realistic to players. Luckily, I have always been very interested in biology as well as economics and current affairs. This helped a lot when I was building the algorithms and models inside the game. A critical stage in the game is the ‘Infection Cycle’ that dictates how people become infected with a disease and how they infect others. The game revolves around this stage, and I spent months making sure that it worked properly. The core design is based on the concept of ‘basic reproduction rate’ and I found lots of great papers online which taught me more about it. What kind of audience does Plague Inc. reach and what do they get from it? Plague Inc. has been downloaded over 10 million times worldwide and over 200 million games have been played to date. As an intelligent and sophisticated strategy game, I think Plague Inc. appeals to people looking for something more meaningful and substantial than the majority of mobile games. It makes people think about infectious disease in a new light – helping them realize the threats that we face every day. Were players of Plague Inc. interested to know you had been invited to the CDC? Yes, the reaction to the news has been extremely positive and people are keen to know more! In the first 24 hours after I announced my visit to the CDC almost 1 million people had seen tweets about it! I think people were excited to see that a prestigious organization like the CDC was interested in the game. A lot of people also hoped that visiting the CDC would give me ideas for future updates of the game (which it did!) What did you learn at CDC? It was fascinating to meet the people who are working hard every day to keep us safe from the type of threats that Plague Inc. features. I got a tour of the Emergency Operations Center and Broadcast Center, as well as a trip to the CDC museum. This gave me a lot of contextual information about how the CDC works, which will help me add a greater level of realism to the game in the future – especially in terms of how humanity reacts to outbreaks. What are you working on now and what do you have coming out next? Plague Inc. is still proving to be an incredibly popular game, so my main focus must be to keep improving the game and adding new content for players. Recently, I released an update that added a zombie-themed plague, as well as translating the game into four other languages. In the next update, I will be adding a new game mode for players, translating it into Japanese/Korean and hopefully adding some CDC content!
From this, we see that even before He went to the CDC over 200 million games had been played, and in the last 7 years, who knows how many more. Since 2013 he has taken highly detailed actual infectious disease data and implemented it into the game. So at this point, we can assume that Plague Inc. It is a REALISTIC simulation, at least to a certain degree. Adding to this we know that hundreds of millions of simulations have been run. These simulations feature real-world decisions being made, realistic public events, and real sociological changes and variables. Even assuming the worst possible accuracy of the data(remember, companies like Twitter, Google, Facebook have no less than Ten Thousand data points on every US Citizen.), given enough time, a sufficiently robust deep learning AI can optimize this data to an extreme degree. Let’s also assume that in addition to these PLAYER driven simulations, several AI-controlled simulations have been run as well. Not necessarily with Plague Inc.’s engine, but with Pandemic researchers. With this much data, it just makes sense that at some point this game would be able to not only model the “perfect virus” in order to infect a specific amount of people and cause a specific amount of symptoms. In addition, if the game uses actual virus genomics data, it could even, given enough time, develop the recipe to create this virus for us. This isn’t even the extent of this AI possibility. Narrow, data-driven AIs are capable of crunching an obscene amount of data. And if you feed in the right data (GPS movements, Spending Habits, public reactions to public events and news stories, hell, I’m even sure memes could be effectively factored into these algorithms) these systems could very easily be linked together into a massive simulation that factors in and predicts all sorts of “likely eventualities”. Brexit, Trump, Sanders, China, are all great examples of events that have an almost limitless amount of data points on the internet, all categorized by companies like Cambridge Analytica. Not only your reaction to the specific stimulus, but what you do after you've reacted to the stimulus, and how you react to that next stimulus, and so on and so on Ad Infinitum. Not to mention all the quizzes you’ve been filling out on Facebook, your Instagram account, your Spotify, your Tinder likes and dislikes and matches, YouTube and Pornhub browsing data all get fed into these systems. Ever wonder why Facebook and Amazon are making so much money? We can CLEARLY see that Billionaires run the world and can do ANYTHING they want right in front of us and they face ZERO consequences. Epstein didn't kill himself proved this. And Panama paper before that. Hell Reddit accounts are the worst of the worst. Every time we upvote a meme, we are running calculations for these algorithms. We have become processing power for these AI Overlords. We willingly provide these companies with all of the data they need, they give us free smartphones and we welcome and integrate them into our daily lives. They listen to our conversations, and we are told that it is just for the mass aggregate data and that nobody actually listens to them. Humans don't listen to them, but Deep Learning Neural Nets certainly do. but forget about all the AI systems for a second. Collectively, the entire internet-connected totality of the human race is an actual computer. If you think about how we all interact with each other in a single day, we can assume that most interactions function almost exactly like a math problem, just with a seemingly infinite amount of variables. Impossible to know that you said an innocuous thing that triggered the lady sitting next to you in some way that she was in a shitty mood for the rest of the day and ended up impulse buying $30 in lottery tickets. She was extremely rude to several people that day and acted like a typical "Karen" about it. All of this made a total of twenty-six people post funny statuses on Facebook or tweeted about her, which all were, to some varying degree of engagement, responded to and liked and emojied about. not to mention all the other interactions that took place in all that. Even if these AI algorithms miss seventy-five percent of all that sensory data and causal reasoning, we still make computations on that based on our own actions. The next time that lady sees that man in the coffee shop, she might remember the time she had a shitty day because of him. Then she iterates the loop again, adding more data to the pile... This process will inevitably guide not only each individual person to their own predictable outcomes, but humanity as a whole will eventually lead to some almost unavoidable outcome. We are a Neural Net running constantly. Our entire human race is working out calculations, and the interconnectedness of the world wide web has increased our processing power to effectively infinite levels. You know in "A Hitchhiker's Guide to the Galaxy" where they make a computer that is as big as a planet, well, we ARE that computer. (a better example, in my opinion, is found in the book "Children of Time" where spoiler alert: A semi-sentient hivemind race of ants get turned into an actual computer that an uploaded human mind that became part of a possible already conscious AI system eventually gets transferred to where it becomes a sentient human/AI Hybrid spaceship made of ants piloted by a semi-symbiotic sentient Spider Human Alliance) When asked how much data is on the internet, Google says:
"One way to answer this question is to consider the sum total of data held by all the big online storage and service companies like Google, Amazon, Microsoft and Facebook. Estimates are that the big four store at least 1,200 petabytes between them. That is 1.2 million terabytes (one terabyte is 1,000 gigabytes)."
That is 1.2 billion gigabytes. Just to put this into perspective, let's say your phone has 512GB, for every Gig of data you have on your phone, these companies have 2,343,750GB... or put another way... for every megabyte you have, these companies have 2,343.75 Gigs of data. We all create all the data they need to do pretty much anything conceivable given enough computing power. Speaking of us collectively being a massive computing system... Do you know what else does an unfathomable amount of calculations per second? You, you guessed it, Bitcoin. Across all of the Bitcoin network, mining could easily be doing billions of calculations every second.
from bitcoinmining.com ”With Bitcoin, miners use special software to solve math problems and are issued a certain number of bitcoins in exchange. This provides a smart way to issue the currency and also creates an incentive for more people to mine.”
What math problems could these be working on? Without being able to look at the entirety of the math problems being worked out, it would be impossible to tell what they are working on. But imagine if these AI systems could distribute these ENORMOUSLY massive simulations on every single computer that is mining bitcoins, I think there would be enough data processing power do run something massive. Add in all the other Crypto mining and, well that's a lot of math. They aren't just doing your standard Multiplication tables either. In conclusion, we absolutely are living in a simulation, just not how you think. There very well could be an extremely large number of simulations running, using REAL WORLD data to create predictive algorithms to not only predict outcomes but MANAGE them. i.e. what Cambridge Analytica did with Brexit and Trump. We know that this happened, and if that is possible, imagine what else could be possible to manufacture? One man can build a log cabin in ten days, ten men can build a log cabin in one day. And one computer can do a lot more math than ten people can... TL;DR: Billionaires control the world using AI, and we are the operating system. We already live in the matrix, and it is too late to change anything about that. GG no RE
UK companies are being swamped with undetected crypto-jacking malware
UK companies are being swamped with undetected crypto-jacking malware By Emmanuel Marshall 30% of large UK companies were targeted by crypto-jacking cyber-attacks during one thirty day period, according to a recent survey. That staggering figure is a new indicator of the way malware-based fraud is escalating. Typical businesspeople are not even aware that crypto-jacking is a threat to their IT infrastructure, and criminals are taking advantage of that lack of awareness. What is crypto-jacking? A malware based cyber-attack, crypto jacking is perpetrated using hidden software that’s delivered to victim’s computers via an infected email or website. Once crypto-jacking malware is running on an infected computer, it siphons off a fraction of the machine’s processor power to “mine” cryptocurrency; virtual currencies such as Bitcoin. Crypto-jacking malware is designed to avoid detection and operate in the background. Many users don’t notice the infection of their computer because the only visible symptom is a small reduction in processor speed. The recent report on crypto-jacking in the UK found that infected companies are usually unaware of the threat. Cybercriminals continually update and mutate their virus attacks to avoid detection by conventional antivirus software. According to the report, almost 60% of organisations surveyed had either been recently attacked or had discovered crypto-jacking malware in their machines at a prior time. 80% of reported infections had occurred within the six months leading up to the survey, suggesting that this type of malware attack is outstripping the ability of antivirus vendors to release protection updates. Why is crypto-jacking so big? Bitcoin and the cryptocurrency market, in general, have created lucrative new opportunities for online crooks. Cryptocurrencies can be generated in several different ways but some of the most valuable, like Bitcoin, must be created in a process known as “mining.” To limit the number of Bitcoin that can be produced, the designers of the currency wrote an algorithm into its foundation software that requires miners to perform extremely complicated mathematical operations. Solving the mathematical problems that generate Bitcoin requires considerable time, even on powerful computers. Criminals realised that rather than setting up their own computers to mine cryptocurrency, they could hijack other people’s machines using malware instead. A crypto-jacking operation will infect thousands of individual machines and then coordinate them to work together in a covert network. Antivirus can’t keep up Because hackers are devising new malware variants daily, the traditional model of using onboard antivirus software is failing. Centralised antivirus services are only as good as their latest update. There’s an inevitable lag-time between an antivirus vendor discovering a new malware strain, building a fix, and then distributing it to their clients. Cybercriminals work fast, so if a company is relying on endpoint antivirus to protect their system, chances are the damage will be done before the patch is ready for them to download. A better, faster solution Speed is everything in the contemporary cybersecurity context. Uncloak offers a faster solution to emerging malware threats like crypto-jacking by using a unique combination of Blockchain technology and AI. Uncloak assembles an unprecedented worldwide network of cybersecurity experts to detect new threats before they impact victims. Learn more about Uncloak’s innovative cybersecurity service, in this article: Uncloak’s Threat Bounty Program: protecting companies from cyber-attack Experience a demo of Uncloak right now on our website at www.demo.uncloak.io/ https://medium.com/@Uncloak.io/uk-companies-are-being-swamped-with-undetected-crypto-jacking-malware-1e63a305d3a7
I think I may have a BitCoin Miner and I followed some instructions posted here, they didn't work.
Ok so about two days ago I noticed that videos and some video games(the ones that I played with a controller not a mouse) and of course noticed that moving the mouse "fixed" this lag issues. Didn't think of it much. So last night it started bothering me more since it was affecting my online playing so decided to fix it once and for all. I researched and googled and came to the conclusion that it was a Bit Coin Miner, and I followed instructions here on reddit. I tried to follow ProtocolOne's fix but when I got to suspicious folders I couldn't find any. Also when I went to remove the key in the exact same adress that Protocol one states I could only find normal ones(Steam, Skype, etc). Then when I tried another fix all three programs said they didn't find anything. I don't know what to do or follow and I'm positive it is some sort of BitCoin Miner since it has the same symptoms(Video lagging when idle, "fixed" by moving the mouse or opening Task Manager and such). Is it possible that it is another type of virus or am I not looking hard enough? Please help. edit: Malwarebytes worked, incase anyone has the same problem here is the link I used: http://forums.malwarebytes.org/index.php?showtopic=9573
Describe your problem. List any error messages and symptoms. Be descriptive. I've been using this rig to game for a while, and everything seemed fine. It can handle what I throw at it, and didn't ask too many questions about the performance. But now that I've got an HTC Vive and Oculus Rift (kickstarter backer), it is apparent that there is a big performance gap between when my computer first starts up, and after a couple of hours. And when I say big, I mean HUGE. I first thought it was due to an incompatible USB3 chipset, that the tracking itself was jittering, but then I did some 3Dmark 11 tests separately from the VR headsets, and it's clear that right after restarting my PC, it's fast, and after a while it becomes slower. It might have something to do with sleep mode, but I think it happens after a while anyway. Sometimes, in a Vive gaming session, it starts out fast for about 10 minutes and then becomes slow. It's hard to put a time on it. Look at this! Score after restart: 15764 http://i.imgur.com/ZtEQHyj.png Score after a while: 7433 http://i.imgur.com/sRYR8fJ.png That's less than half the score... List anything you've done in attempt to diagnose or fix the problem. I close down F.lux before I do these tests, I've also removed old NVIDIA drivers with DDU and reinstalled the latest one. I shut down as many programs that might be running in the background. CPU temps are normal, when I'm rendering 3D graphics for example they are at 100% load and temps are at maximum 45°C. There's a huge cooler on there, because I was planning on overclocking the CPU but haven't done it yet. GPU-wise, I'm not sure what to check. Temps are at 59°C right now as I'm typing this and GPU load at 87% (I've got a lot of tabs open in Chrome at the moment). EDIT:: So my GPU load seems to be stuck at 87% when idling... so I'm going to run a malwarebytes scan, maybe I'm mining bitcoin via a virus or something? In the HTC Vive Performance analyzer, I can see constant dropped frames when the performance is low. I've installed CPU-Z and Process explorer, and the culprit seems to be a process called Steam - when I kill it, my GPU load goes back to normal. It's a supposed bitcoin miner, removal instructions here: https://steamcommunity.com/discussions/forum/1/35221584425122691/ Jesus Christ if this is true I don't want to know how much electricity I've been wasting
So the ESEA client would mine bitcoins on computers without the owners consent. http://play.esea.net/index.php?s=forums&d=topic&id=492102 ESEA admins even admitted it.... I don't trust esea after this. renalucario 's post in /gameshttp://www.reddit.com/Games/comments/1dglil/popular_competitive_gaming_league_esea_admins/ Note that this story is still developing: ESEA Statement has been released! Full post at the bottom of this post or click here to read on esea.net ESEA Member unisolsz discovered that the client required to play on ESEA was running a bitcoin miner. After players were complaining about virus alerts being set off from the client and unusually high GPU usage and BSOD errors. The thread he made regarding this can be found here ESEA admin, lpkane admits that it was an "April Fools joke" that was mistakenly left in the client that ran for only 2 days. He claims only 2 bitcoins were mined in total (Roughly around $280 USD) and that it would go towards a prize pool. Source He later corrects that it was running for 2+ weeks and actually raised 29~ bitcoins (around $3,602.21 USD) and to apologize awarded all current ESEA premium members a free month of service and that all the money raised will go into the prize pool. He also claims that all bitcoin mining code was removed from the client. Source #2 Bitcoin miners use up 100% of GPU processes and lead to a lowered hardware lifespan, and can actually damage it permanently. Link to /GlobalOffensive discussion: http://www.reddit.com/GlobalOffensive/comments/1dgad2/esea_client_basically_a_virus/ UPDATE: Someone has pointed out that the bitcoin address that lpkane posted a picture of in his first post is different compared to the address he lists in his second post. Very strange... UPDATE #2: I should clarify that no one that was affected lost any money of their own. It was a poor choice of words for me to say that he 'stole' the money. I was referring to the fact that people that were affected most likely saw an increase in electricity usage, and could possibly have had their computer's hardware damaged. Their computers were used without their consent to 'mine' currency, all of which went to the ESEA admins. UPDATE #3: I was contacted by GGTY886 that informed me that he had posted a thread regarding the mining two hours before unisolsz had posted his that was locked by an admin. Located here There is also a thread located here by a user that discusses the symptoms of the miner. He also sent me a recording of a conversation with an ESEA admin discussing the issue which can be listened to here: The Recording His PM in full in case you're interested: I actually posted a thread before unisolz that actually exposed the bitcoin mining. http://play.esea.net/index.php?s=forums&d=topic&id=492064 I posted 2 hours before his thread, and my thread was locked. Also, one day prior, this guy posted about the symptoms of the mining: http://play.esea.net/index.php?s=forums&d=topic&id=491845 recording with ESEA Admin: http://play.esea.net/index.php?s=forums&d=topic&id=492190 UPDATE #4: Others have pointed out that this isn't the first time lpkane has mentioned mining bitcoins through the ESEA client: http://i.imgur.com/yvMX2DY.png Source UPDATE #5: In a thread dated 4/9/2013, lpkane posts in a thread discussing bitcoins: and you wonder what the client does when you're not in a server.. Source post #23 UPDATE #6: If you've been affected by this, you can file a complaint to the Internet Crime Complaint Center (IC3): https://www.ic3.gov With this information: E-Sports Entertainment, LLC 62 Rensselaer Drive, Commack, New York, 11725, 631-804-5253 UPDATE #7: Another image that was requested to be added to the OP showing lpkane's comments on bitcoin mining on September 18th, 2012. http://i.imgur.com/SrhyF8d.png UPDATE #8: Craig Levine "Torbull" (owner of ESEA) has posted this statement on the forums regarding the situation: The first I learned about any of this was last night (on any scale). I had no idea any of this was going on. Needless to say I am completely embarrassed, disgusted, and ashamed. For the past ten years, I've tried to do nothing more than to act honestly and be an upstanding leader in the gaming community and with some bad decisions by some trusted people it has been thrown out the window. I'm wrapping my mind around this whole thing and we'll release a formal response, but for the time being just know that this wasn't some ESEA / company wide scam. I'm committed to doing whatever possible to rebuild the trust we lost through this whole fiasco. Source Post #608 Some more information from Craig: Post #632: It's a failure on my part to have the proper oversight to have prevented this from happening and it will be addressed. My primary concern at this point is community trust and how that was destroyed. We need to understand the situation, take the appropriate action with those responsible for it, ensure we have things in place to prevent this from happening, and address anyone who incurred physical damages. How we rebuild the trust of the community in the immediate aftermath and long term future is going to be a different discussion that we need to have as I walk through this all. Post #710: Standby for a more formal response with information about the situation and recourse for those impacted. Post #742: the facts of the situation are beyond what has been shared to this point. We're going to do everything in our power to address the issue of what happened, the broken trust with the community, and any physical hardware damage. Information coming soon, but this is obviously something we take incredibly serious. Post #802: the money will be going somewhere much more righteous than the prize purse in addition to the prize purse Post #810: why would we risk our business and livelihood on making some inconsequential amount of money on Bitcoins I assure you that I and the larger ESEA entity had no knowledge of this. We're working to figure out what happened to respond accordingly. Post #829: His (lpkane's) response there was done more playfully than seriously. We would never knowingly allow this to be done to our community and I'm looking into all of the details for how this happened. Post #886: We will be setting up a mechanism to address anyone who's computer parts were damaged through this process UPDATE #9: PrincessChoadzilla has posted a analysis of the three bitcoin addresses ESEA admins used to collect the bitcoins here and found that there has been 1 bitcoin that is still not accounted for by lpkane. IMPORTANT UPDATE: ESEA Statement has been released: Throughout the history of gaming and e-sports, there have been scams and straight up theft by players, teams, event organizers, and even “sponsors.” Over the past ten years ESEA has prided itself on being an upstanding member of the gaming community by providing a high quality service, paying out prize money, and being upfront and transparent with you, the community. We worked hard to build your trust and often took the longer, slower, and more meticulous road than others. That approach has paid off as we had success with our premium service and league. Over the two weeks we failed our community. ESEA’s goal is to provide our community with cutting edge technology and tools. Whenever possible, the management and owners at ESEA initiate private tests on potential new products and tools that might interest our community. With the whole fervor around Bitcoin, we did conduct some internal tests with the Client on only two of our own, consenting administrators’ accounts to see how the mining process worked and determine whether it was a feature that we might want to add in the future. We thought this might be an exciting new tool that we could provide to our community. Ultimately, we decided that it was not. On April 13, 2013, after the initial tests, ESEA informed those involved in the test that we were killing the project and they should stop using the beta test. It came to our attention last night, however, that an employee who was involved in the test has been using the test code for his own personal gain since April 13, 2013. What transpired the past two weeks is a case of an employee acting on his own and without authorization to access our community through our company’s resources. We are extremely disappointed and concerned by the unauthorized actions of this unauthorized individual. As of this morning, ESEA has made sure that all Bitcoin mining has stopped. ESEA is also in the process of taking all necessary steps internally to ensure that nothing like this ever happens again. The owners and management at ESEA all apologize to each of you that were impacted by the recent events and intend to make things right. ESEA has issued a free month of ESEA Premium to all of our community members who were enrolled in Premium for the month of April. We also ask anyone who has experienced any physical damage to their computers to open an ESEA support ticket. In an effort to maintain complete transparency, we have released all of the Bitcoin wallet addresses as well as data dumps of the wallets themselves. The value of the mined Bitcoins was $3,713.50 and ESEA will be donating 100% of the $3,713.55 to the American Cancer Society. ESEA will also match 100% of this amount for a total of $7,427.10 donated. ESEA is also increasing the Season 14 League prize pot by $3,713.50. As a team, we work hard to create cool things and we’ve worked even harder to consistently do things the right way. While it’s incredibly disturbing and disappointing that this happened, we’re committed to improving ourselves and rebuilding trust with our community.
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